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Showing posts with the label hl2

The PC version will own the consoles hands down

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Even as consoles close the gaps on PCs there is still one game I know will be miles better in a PC then both the PS3 and Xbox 360. That game is Half-Life 2: The Orange Box. OK it's really three games! Half-Life 2 Episode 2, Team Fortress 2, and Portal. The first of which may benefit the least from being on PC. HL2EP2 is a single player game. Because of this there is not a lot that can be added to it. On the PC end of things it will lead to new technologies for MODers to use such as improved AI and physics. Eventually this will lead to new and improved MODs. The Half-Life community is already one of the best MOD communities ever with MODs that became full games like Counter-Strike, Day of Defeat, Garry's MOD, and The Ship. Some MODs are so good they are played more than some commercial games! Best of all there are almost always free! Next up is my personal favorite TF2. Being a multi-player game TF2 will benefit a lot from being on PC. First off playing online will always...

Behind Koti: part 3

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Almost there! I didn't get a chance to work on Koti last week but this week I'm back at it! Most of the final details are in place and the map is fully playable. The volumetric lighting textures are in place as well as the dust. I added a sound scape as well as the other little functions of the map (trigger hurt and remove). One of the things I love the most however are the cubemaps. They always add so much to a map! Now for the beta testing! You can grab the beta here !

Behind Koti: part 2

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Almost there! This weekend I worked on the texturing, deforming, props, details, and objective. The deforms were the hardest part! I rebuilt parts of the map so the edges would sow together better. Some how my first a temp screwed up and I had to rework one of the long islands. I my have to still do some work on them but they seem up to snuff. As for people not aware Koti is a king of the island map. You will receive one point per second for standing on the title in the center island. This is done with a trigger_multiple and a game_score. Well for now most of the details and props are in place. Next up finishing touches!.

Behind Koti: part 1

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When I was finishing up work on the original Koti I was having trouble letting go. I wanted to get the map out the door but it just didn't feel complete. The deforms were not quite right, I didn't add sound, and I couldn't fully test it. I finally slapped a *_b1 onto the end a released it as a beta. Now a year later I'm ready to finish the job. I lost the source to koti_b1 in a hard drive crash and was with out a video card for some time. For awhile I was not sure what would become of the map. It was good enough but it didn't feel finished. Then one day while waiting for my ENG 102 to start I found myself drawing out a new layout. This became the new Koti. A few days ago the real work started. I started with the middle island. This island was the last one I made in the original. I felt that I could get a good feel for the size of the map from here. The island now has four ad ons in each corner to hold some spare ammo. One of the hardest parts of this island was the ...

Lift new concept art and more

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HL2 mod Lift has just updated there MODDB profile with new concept art and a progress report. Their mapper G3njo has learned some new techniques and a lot has been done on the coding end of things. New sounds can be found here . Their next update will include 3D works.

HL2 Capture the Flag Beta 1.71 Released

After a long hiatus HL2 CTF has launched version 1.71. It includes: Three New Weapons Twelve Included Maps Five Player Powerups Team Sentry Turrets Game Types CTF, One-Flag and Domination Game Modes Pro and HL2DM Full Match Mode Support Server-side Script and Alias Disabling Team Radio Commands and Chat Macros HL2 Player Models not Available in HL2DM HDR "bloom" Visual Effect SourceTV Server Support Team Color Coding and Other Visual Tweak You can download it here . [ Source ]

Fortress Forever: Staying Alive

A new Trailer for the up and coming MOD. HD version can be found here .

Let's get this party started

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Hello again! Just wanted to layout some floor plans. First off this is my second blog. You can see my primary blog here . I have a new project in the planning stages. I can't say much yet but it is an indie game. I hope to have a beta up for every one this summer. No promises... When I get a new graphics card I may start working on the next version on Koti . Anyone play this map? Once again no promises but it shouldn't be too hard. Look out for The Melancholy of Haruhi Suzumiya! It releases tomorrow and I'm pretty hyped for it! Can't say I know much about the series but what I've seen looks great.