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Behind Koti: part 3

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Almost there! I didn't get a chance to work on Koti last week but this week I'm back at it! Most of the final details are in place and the map is fully playable. The volumetric lighting textures are in place as well as the dust. I added a sound scape as well as the other little functions of the map (trigger hurt and remove). One of the things I love the most however are the cubemaps. They always add so much to a map! Now for the beta testing! You can grab the beta here !

Behind Koti: part 2

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Almost there! This weekend I worked on the texturing, deforming, props, details, and objective. The deforms were the hardest part! I rebuilt parts of the map so the edges would sow together better. Some how my first a temp screwed up and I had to rework one of the long islands. I my have to still do some work on them but they seem up to snuff. As for people not aware Koti is a king of the island map. You will receive one point per second for standing on the title in the center island. This is done with a trigger_multiple and a game_score. Well for now most of the details and props are in place. Next up finishing touches!.

Behind Koti: part 1

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When I was finishing up work on the original Koti I was having trouble letting go. I wanted to get the map out the door but it just didn't feel complete. The deforms were not quite right, I didn't add sound, and I couldn't fully test it. I finally slapped a *_b1 onto the end a released it as a beta. Now a year later I'm ready to finish the job. I lost the source to koti_b1 in a hard drive crash and was with out a video card for some time. For awhile I was not sure what would become of the map. It was good enough but it didn't feel finished. Then one day while waiting for my ENG 102 to start I found myself drawing out a new layout. This became the new Koti. A few days ago the real work started. I started with the middle island. This island was the last one I made in the original. I felt that I could get a good feel for the size of the map from here. The island now has four ad ons in each corner to hold some spare ammo. One of the hardest parts of this island was the ...

Let's get this party started

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Hello again! Just wanted to layout some floor plans. First off this is my second blog. You can see my primary blog here . I have a new project in the planning stages. I can't say much yet but it is an indie game. I hope to have a beta up for every one this summer. No promises... When I get a new graphics card I may start working on the next version on Koti . Anyone play this map? Once again no promises but it shouldn't be too hard. Look out for The Melancholy of Haruhi Suzumiya! It releases tomorrow and I'm pretty hyped for it! Can't say I know much about the series but what I've seen looks great.