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Behind Koti: part 3

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Almost there! I didn't get a chance to work on Koti last week but this week I'm back at it! Most of the final details are in place and the map is fully playable. The volumetric lighting textures are in place as well as the dust. I added a sound scape as well as the other little functions of the map (trigger hurt and remove). One of the things I love the most however are the cubemaps. They always add so much to a map! Now for the beta testing! You can grab the beta here !

Behind Koti: part 2

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Almost there! This weekend I worked on the texturing, deforming, props, details, and objective. The deforms were the hardest part! I rebuilt parts of the map so the edges would sow together better. Some how my first a temp screwed up and I had to rework one of the long islands. I my have to still do some work on them but they seem up to snuff. As for people not aware Koti is a king of the island map. You will receive one point per second for standing on the title in the center island. This is done with a trigger_multiple and a game_score. Well for now most of the details and props are in place. Next up finishing touches!.

Behind Koti: part 1

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When I was finishing up work on the original Koti I was having trouble letting go. I wanted to get the map out the door but it just didn't feel complete. The deforms were not quite right, I didn't add sound, and I couldn't fully test it. I finally slapped a *_b1 onto the end a released it as a beta. Now a year later I'm ready to finish the job. I lost the source to koti_b1 in a hard drive crash and was with out a video card for some time. For awhile I was not sure what would become of the map. It was good enough but it didn't feel finished. Then one day while waiting for my ENG 102 to start I found myself drawing out a new layout. This became the new Koti. A few days ago the real work started. I started with the middle island. This island was the last one I made in the original. I felt that I could get a good feel for the size of the map from here. The island now has four ad ons in each corner to hold some spare ammo. One of the hardest parts of this island was the ...

Uncensored Halo 3 Action coming to NGTV

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Not Good TV is set to launch there Game On…! series with an Halo 3 event loaded with uncut footage of celebrities playing Halo 3. "With No Good TV's focus on major pop culture events and a guest list of top tier talent, featuring Halo 3 on the debut of the video game series makes a lot of sense," Microsoft director of creative marketing Chris Di Cesare The event is set to go from May 30 to June 8. [ Source ]

13 Halo 3 maps discovered?

A list of 13 maps was found in the Halo 3 beta code. The list is as follows. Chill - Halo 3 Chill Construct - Halo 3 Construct Cyberdyne - Halo 3 Cyberdyne High Ground - A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event Guardian - Halo 3 Guardian Isolation - Halo 3 Isolation Valhalla - The crew of V-398 barely survived their unplanned landing in this curious gorge Epitaph - Some believe the Forerunners preferred desolate places. Others suggest that few other sites survived the Flood Shrine - Halo 3 Shrine Snowbound - Hostile conditions did not prevent the Covenant from seeking salvage on this buried Forerunner construct Warthog Inc - Halo 3 Warthog Inc Last Resort - Remote industrial sites like this one are routinely requisitioned and razed as part of Spartan training exercises [ Source ]

New Mobile Suit Gundam MS Front 0079 Screens

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Go Nintendo has found new screenshots of Mobile Suit Gundam MS Front 0079. They originate from Jeux-France . If you haven't heard of this game it is a new Gundam FPS coming out for the Wii this summer.